I have no idea what I'm doing here, so I apologize if I'm stepping on anyone's toes. This wiki stuff is something I have to feel my way around.
So, there are several things I'd like to talk about as far as alternate rules for Unknown Armies goes:
1. In the time since UA first came out, some rather nifty ideas about roleplaying have come down the pipe.
Among them are new ways of player reward, increased power for players over settings and a few really cool ways of handling conflict that let players feel really cool, but still give the storyline the licks it needs to add tension.
Unknown Armies has some great ideas in its makeup as well. Psychologically speaking, it's well modeled, allowing players to progress through the stages of mental trauma…