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===Stats===
 
===Stats===
 
====Generate a Minor Charge====
 
====Generate a Minor Charge====
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Spending 1 experience point yields 3 minor charges. Incompemancers may also siphon off their existing skills- a minor charge can be had for a temporary -5% penalty to one specific skill (excluding Magick: Incompemancy) that goes away when the charge is spent. These can stack, but no rounding- if a skill is at 18%, you can only get three charges out of it. Generating a charge in this way takes an action in combat.
Brag about something you never did, and convince at least one person.
 
 
====Generate a Significant Charge====
 
====Generate a Significant Charge====
  +
Spending 3 experience points yields a significant charge. Like with the minor charge, they can also siphon existing skills, though in this case they're siphoning governing stats. A significant charge can be had for a temporary -10% penalty to Body, Speed, Mind, or Soul that goes away when the charge is spent. The same rounding rules apply- if you've got Mind 59, you can only take five penalties to it. Generating a charge in this way takes an action in combat.
 
 
 
Take at least partial credit for a success you had no part in, and convince at least twenty people. You have to convince them simultaneously. You can get two charges this way if you take sole credit.
 
 
====Generate a Major Charge====
 
====Generate a Major Charge====
  +
Spending 100 experience points generates a major charge. This is the patient way, but a more immediate, yet horrifying way exists: a major charge can also be had for halving all of your stats ''and'' skills. This includes Magick: Incompemancy. Unlike with the siphoning for the Significant and Minor charges, this decrease is permanent and represents the Incompemancer's realization of their true abilties. As well, the traumatic realization that the Universe has only been bending around you ''because you're awful at everything'' causes a Rank-10 check on Self and Helplessness. This check uses the halved Mind score.
 
 
 
Take sole credit for a success affecting at least one thousand people... which you not only never had a part in, but actively prevented from actually ever happening.
 
 
====Taboo====
 
====Taboo====
 
Skills other than Magick: Incompemancy may not go above 40%. Spending points to raise a skill above 40% immediately breaks taboo, although possessing a skill above 40% does not prevent new charges from being taken.
 
Skills other than Magick: Incompemancy may not go above 40%. Spending points to raise a skill above 40% immediately breaks taboo, although possessing a skill above 40% does not prevent new charges from being taken.
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